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Olympus Mons Graveyard

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Devlog

  • baby steps toward browser play and hard mode
    March 19, 2018 by Kara Quine#progress, #ramble, #notarelease, #hardmode, #gopherjs, #ebiten, #bugs, #improvements
    last night I figured out why I couldn't load resources when transpiled to HTML/js via gopherjs! you can't do syscalls from gopherjs, silly! luckily ebiten has a nice little function inside ebiten/ebit... Continue reading
  • a hasty release for Train Jam 2018
    March 18, 2018 by Kara Quine
    This is actually the first time I've ever completed a game! Hajime Hoshi's ebiten caught my eye almost a month ago when I was looking forward to this game jam; ebiten has a number of examples targetin... Continue reading
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